root.xxx — boot

> _

FIVEM // ANTICHEAT

ZEROTOLERANCE

Server-side anticheat for FiveM — C# core, Lua bridge. No external client: cheaters get stopped inside the server, before they touch your economy.

RT.ACTV2.4.1
001 // SYSTEM

EVERYTHING INSIDE THE SERVER

Nothing to inject, no kernel drivers, no client to maintain: just a resource protecting your server from the inside.

001

100% SERVER-SIDE

No launcher, no external client for your players to download. root.xxx is a FiveM resource: drop it in resources/, add it to server.cfg and you're done.

002

C# (.NET) CORE

The detection engine runs on FiveM's C# runtime: heuristic event analysis, rate-limiting, pattern matching and a compiled ban engine — not interpreted.

003

LUA BRIDGE

Lua layer for native hooks, trigger event protection and public APIs. Ready-made exports for ESX, QBCore or your custom framework.

004

EVENT PROTECTION

Signs and validates every TriggerServerEvent. Spoofed events, mass-triggers and cheat menu injections are blocked before they touch your economy.

005

BEHAVIORAL DETECTIONS

Godmode, noclip, teleport, speed-hacks, blacklisted weapon and vehicle spawns: detected server-side by comparing player state against expected physics.

006

ANTI-GRIEF

Explosion filtering, entity spam, mass particles and sounds. Per-event thresholds with whitelists for legitimate resources.

007

SCREENSHOT & EVIDENCE

Captures a screenshot via screenshot-basic at detection time and attaches it to the log: every ban ships with proof.

008

LIVE DASHBOARD

Real-time web panel: detections, bans, online players, suspicious event heatmaps. Discord webhooks included.

009

GLOBAL BAN SYNC

Opt-in shared ban database across servers running root.xxx, with multiple identifiers (license, steam, discord, HWID-token).

002 // SOURCE

C# FOR THE ENGINE, LUA FOR THE HOOKS

The detection core is compiled C# on FiveM's runtime. The Lua layer gives you readable config, exports and framework integration.

Detections/GodmodeDetection.cs

[Detection("GODMODE", Severity.Critical)]
public class GodmodeDetection : DetectionBase
{
    public override async Task OnTick(RootPlayer p)
    {
        var health = p.GetHealthSnapshot();

        if (health.DamageTaken == 0 &&
            health.IncomingHits >= Config.HitThreshold)
        {
            await Flag(p, new Evidence {
                Type     = "godmode",
                Hits     = health.IncomingHits,
                Window   = health.WindowMs,
                Screenshot = await Capture(p)
            });
        }
    }
}

config.lua

Root = {}

Root.Config = {
    Framework      = "qbcore",   -- esx | qbcore | standalone
    BanSync        = true,
    Screenshots    = true,

    Detections = {
        Godmode        = { enabled = true,  action = "ban"  },
        Noclip         = { enabled = true,  action = "ban"  },
        WeaponSpawn    = { enabled = true,  action = "ban"  },
        ExplosionSpam  = { enabled = true,  action = "kick",
                           threshold = 3, windowMs = 5000 },
        EventSpoofing  = { enabled = true,  action = "ban"  },
    },

    Whitelist = { "qb-core", "ox_lib", "es_extended" },
}

exports("IsPlayerFlagged", function(src)
    return Root.Internal.flagged[src] ~= nil
end)
003 // INTERACTIVE

SEE IT IN ACTION

C# + LUA // ZERO CLIENT ESTERNI

REAL-TIME
DETECTIONS.

Every server event flows through the root.xxx engine: heuristics, rate-limiting and signature validation, with less than 0.4ms of overhead per tick.

TRANSPARENT PRICING

One license, continuous updates. Switch to annual and save 20%.

Starter

For growing servers.

9,99 €/ month

Billed Monthly

  • Full C# + Lua resource
  • All base detections
  • Web dashboard
  • Discord webhooks
  • Updates included
  • 1 server, up to 64 slots
Most Popular

Pro

For serious communities.

24,99 €/ month

Billed Monthly

  • Everything in Starter
  • Advanced event signing
  • Global ban sync
  • Screenshot evidence
  • Custom detection rules
  • Unlimited slots
  • Priority Discord support

Network

For multi-server networks.

59,99 €/ month

Billed Monthly

  • Everything in Pro
  • Up to 5 linked servers
  • Unified multi-server dashboard
  • Early access to betas
  • Dedicated support channel
004 // FAQ

FREQUENTLY ASKED QUESTIONS

Do my players need to install anything?

No. root.xxx is a resource that runs entirely inside your FiveM server (C# runtime + Lua scripts). Players join normally — no launcher, no external software.

Is it compatible with ESX / QBCore?

Yes. The Lua bridge ships with exports and configs ready for ESX, QBCore and standalone frameworks. Framework event whitelists come precompiled.

How much does it impact performance?

The C# core works asynchronously and off the main thread wherever possible: in production we measure under 0.4ms of overhead per tick even with 200+ players.

How does delivery work?

After purchase you receive the resource via Cfx.re keymaster/escrow (or direct licensed download), plus access to the dashboard and the support Discord.

CHEATERS DON'T WAIT.

Install root.xxx in under five minutes and watch detections hit your dashboard in real time.